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・ Pristobrycon careospinus
・ Pristobrycon maculipinnis
・ Pristobrycon striolatus
・ Pristoceraea
・ Pristoceuthophilus
・ Pristol
・ Pristolepis
・ Pristolepis fasciatus
・ Pristolepis grootii
・ Pristolepis pentacantha
・ Pristomyrmex
・ Pristomyrmex bispinosus
・ Pristomyrmex rasnitsyni
・ Pristomyrmex tsujii
・ Priston
Priston Tale
・ Pristorhynchini
・ Pristos River
・ Pristosia
・ Pristosia atrema
・ Pristostegania
・ Pristotis
・ Pristova
・ Pristurus
・ Pristurus carteri
・ PrISUm
・ PrisXtra
・ Priszm
・ Prisăcani
・ Prisăcani River


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Priston Tale : ウィキペディア英語版
Priston Tale


''PristonTale'' is a 3D fantasy MMORPG that centers on action-based role-playing. It was originally released in South Korea, 2001, by Yedang Online. It was created by Triglow Pictures Inc. (now known as Priston Inc.) and has since been published for Japan, China, Taiwan, Thailand, Vietnam, England, Philippines, Brazil and the Spanish-speaking countries. In 2004, the English version of ''PristonTale'' went out of public beta (in which it had remained for nearly 2 years) and became a commercial pay-to-play game. On May 17, 2007, PristonTale announced free-to-play service for everyone; instead of paying for the game, PristonTale has a cash shop in which players can pay real money for game items. On September 30, 2008, the English server for Priston Tale closed; Suba Games opened a new English server three days later.
Some of the features of ''PristonTale'' include a clan system, in-game shops, eight character classes – all of which can use every item available if they have the correct upgraded statistics (with the exception of armour, robes, and orbs) – a four-tiered skill system for each class, item upgrades, a simple yet involving battle system and an easy to use interface. ''PristonTale'' is also intensive in potion using, and dying is moderately easy. The experience loss per death also tends to climb quite steeply (experience loss is based on a percentage of obtained experience), mirroring the ever increasing experience needed to level.
Due to the old-style nature of the game. the game's current population is on a steady but quick decline, with many players moving on to newer MMORPGs.
== Gameplay ==
Gameplay mostly consists of levelling up, though there are several activities players can participate in that are essential to the game. Some of these activities are:
* Trading: Buying and selling items. Players usually find this necessary in order to gain money and equipment otherwise unobtainable from NPC merchants.
* Clans: Players can join clans, in which teamwork prevails. They are the core of the social community of the game. Clans can also participate in special events created for clans only. Clans can be made once a player reaches level 40 or higher.
* Bellatra: formerly known as Survive or Die (SoD), a competition in which four teams with members of the same clan are forced to fight monsters until two teams are declared finalists. These two teams will continue fighting monsters until the last one survives. The winning team is chosen by whichever one has the higher amount of points. Teams receive points by killing monsters and monster bosses. The Boss monsters give higher amounts of points. The winning team's Clan Chief acquires rights over the Bellatra by gaining the ability to modify the monsters when the Chief fights next, by receiving an income from Bellatra, etc. Bellatra is located in the town Navisko and available for players level 80 and above.
* Bless Castle: Bless Castle is a Player vs. Player activity in which one clan holds and defends the castle from all other participating clans, which can use siege equipment.
* Ghost Castle: Three characters of different classes play together, can be done once a day. Entrance to Ghost Castle is in Refuge of the Ancients.
* Aldron: Also known as Ricarten SoD, located in the town Ricarten by the exit to Garden of Freedom, this is SoD for players level 40 to level 79.
The other aspects of game play are "training", "climbing", hunting, player vs. player fights and socializing.
* Training: A player levels by killing large amounts of monsters at one given time, or many individual monsters quickly. Players may be in "party's" of 2–6 and level together.
* Climbing : One will attempts to move their character in a way that causes s/he to be on top of structures inside the game.
* Hunting: One faces as few as one monster but usually no more than three, to look for certain items in the game.
* Player vs. Player: One goes to a specified area to compete against other players, sometimes only one and sometimes as many as twenty.
* Socializing: Self-explanatory, used in PristonTale to obtain items, throwing friends at enemies and anything else considered of value in the game.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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